An RPG battle system with emphasis on words and actions, what will you do?

This is a short game I made using SCRATCH 3.0 Desktop.

This is an explanation of how most game functions work:

IMPORTANT: Use the mouse to left-click on the stance box to write down commands.

(Using > before commands is optional, if a command somehow doesn't work, try using it)

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        >Fight

During a fight, you have to click on words related to violence to hurt the enemy. In theory, these words are what the character/player speaks out to hurt the enemy.

But fighting is not the only solution.

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>Gesture

Gestures are another way to handle enemies without fighting and can be accessed by >gesture. Different gesture commands can be entered through the stance: gesture bar. These gestures help to increase your befriending chances essentially, after enough tries you can end battles peacefully by befriending the enemy through the >befriend command.

---------------------------------------------------------------------------------------------------------->Goods

Goods are where you have your items. Mostly food. Food items can be consumed, or shared with the enemy. The enemy will take the item and appreciate this kind gesture, also increasing your chances of befriending enemies.

**To Consume/Share Items you need to use the prefix first and then the item name. Something like;

[prefix] (space) apple/item name here

Be sure to give [space] between the two words for the command to work!

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>Run

Gives you a chance to escape battles. (Screen might freeze after you escape the battle, you might need to refresh the page for that)

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>Befriend

When Enemies are fond of you, they become reluctant to fight and leave them open and unwilling to fight, Allowing you to befriend or wipe them out of existence.

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There might be a lot of bugs and issues that I have overlooked. This is my first major game and I am not a very experienced programmer. I'm sorry.  Also, there are 5 different ways of ending battles, it's up to you to find them! 
--Credits---

Programming:
The Dardanitan (Darius Irani) 

Sound effects: 

The Dardanitan (Darius Irani)

Sprite work:
The Dardanitan (Darius Irani) 
Background:

The Dardanitan (Darius Irani)

 Music:
https://felixrodent.itch.io/  

--SPECIAL THANKS --

Toby Fox and Shigesato Itoi for inspiration

Conversion to HTML, macOS, Windows, and Linux:

https://turbowarp.org/



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